Designing serious games and learning experiences that change behaviour
Conduct designs serious games, learning experiences and digital education products for Australia’s schools, universities and not-for-profits. Our work for the Alannah & Madeline Foundation reimagines online safety education for children aged 4 to 9 through the eSmart Digital Licence — a teacher-led classroom program developed with Bubbleship (learning content) and funded by the Australian Federal Government. Through our Bubbleship sub-brand we design behaviour-change games and educational apps, drawing on current child development research to shape products children actually engage with. Beyond games, our learning experience design work spans research platforms for Monash University, the Find a Kinder portal for the Victorian Department of Education, and the AMSI teacher planning platform — broader digital education products underpinned by user research and accessibility.
Charlie Pohl
Managing Director